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string COGL
int CURRENT_TIME
string FLAVOUR
int MAJOR_VERSION
int MICRO_VERSION
int MINOR_VERSION
int PATH_RELATIVE
int PRIORITY_REDRAW
int VERSION_HEX
string VERSION_S
double AlphaFunc (Alpha alpha)
bool BindingActionFunc (Object gobject, string action_name, uint key_val, ModifierType modifiers)
bool ModelFilterFunc (Model model, ModelIter iter)
bool ModelForeachFunc (Model model, ModelIter iter)
int ModelSortFunc (Model model, Value a, Value b)
bool ProgressFunc (Value a, Value b, double progress, Value retval)
Object object, string signal_name, string handler_name, Object connect_object, ConnectFlags flags)
Context cr, Color color)
bool check_version (uint major, uint minor, uint micro)
bool events_pending ()
uint32 get_current_event_time ()
bool get_debug_enabled ()
uint get_default_frame_rate ()
FontMap get_font_map ()
bool get_motion_events_enabled ()
OptionGroup get_option_group ()
OptionGroup get_option_group_without_init ()
string get_script_id (Object gobject)
bool get_show_fps ()
ulong get_timestamp ()
int id)
string[] argv)
Quark init_error_quark ()
string[] argv, string parameter_string, OptionEntry entries, string translation_domain) throws Error
uint32 keysym_to_unicode (uint keyval)
int main_level ()
Type param_units_get_type ()
uint frames_per_sec)
bool enable)
uint threads_add_repaint_func (SourceFunc func, void* data, DestroyNotify notify)
uint handle_id)
int id)
uint add (uint fps, SourceFunc func)
uint add_full (int priority, uint fps, owned SourceFunc func)
Callback enter_fn, Callback leave_fn)
uint add (uint fps, SourceFunc func)
uint add_full (int priority, uint fps, owned SourceFunc func)
uint add (uint interval, SourceFunc func)
uint add_full (int priority, uint interval, owned SourceFunc func)
int next_power_of_2 (int a)
Value value)
Fixed? get_fixed (Value value)
float[] get_shader_float (Value value)
int[] get_shader_int (Value value)
float[] get_shader_matrix (Value value)
Value value)
Value value, Color color)
Value value, Fixed fixed_)
Value value, float[] floats)
Value value, int[] ints)
Value value, float[] matrix)
Value value, Units units)
