The Animation structure contains only private data and should be accessed using the provided functions.
property_name to the animation animation. For
more information about animations, see animate.
animation.
animation, in milliseconds.
property_name inside animation.
animation is looping.
animation, as set by
set_mode.
animation.
animation
animation is controlling property_name.
alpha as the Alpha used by
animation.
animation in milliseconds.
animation should loop over itself once finished.
mode of animation. The animation mode is a
logical id, either coming from the AnimationMode enumeration or the return value
of register_func.
animation to object. The
Animation will take a reference on object.
animation.
property_name from the list of animated properties.
final value of the interval for property_name
