take_paint_node


Description:


[ Version ( since = "1.10" ) ]
public void take_paint_node (Value value, PaintNode? node)

Sets the contents of a Value initialized with CLUTTER_TYPE_PAINT_NODE.

Unlike set_paint_node, this function will not take a reference on the passed node: instead, it will take ownership of the current reference count.

Parameters:

value

a Value, initialized with CLUTTER_TYPE_PAINT_NODE

node

a PaintNode, or null


Namespace: Clutter.Value
Package: clutter-1.0