value.
value.
value must have been initialized with
CLUTTER_TYPE_SHADER_FLOAT.
value must have been initialized with
CLUTTER_TYPE_SHADER_INT.
value must have been initialized with
CLUTTER_TYPE_SHADER_MATRIX.
value.
value to color.
value to fixed_.
floats as the contents of value. The passed
Value must have been initialized using CLUTTER_TYPE_SHADER_FLOAT
.
ints as the contents of value. The passed
Value must have been initialized using CLUTTER_TYPE_SHADER_INT
.
matrix as the contents of value. The passed
Value must have been initialized using CLUTTER_TYPE_SHADER_MATRIX
.
value to units
