Creates a new render node drawing the texture
into the given bounds
and appends it to the current render node
of this.
If the texture needs to be scaled to fill bounds
, linear filtering is used. See [method@Gtk.Snapshot.append_scaled_texture]
if you need other filtering, such as nearest-neighbour.
this |
a `GtkSnapshot` |
texture |
the texture to render |
bounds |
the bounds for the new node |