[ CCode ( type_id = "gdk_gl_texture_builder_get_type ()" ) ] [ Version ( since = "4.12" ) ] publicsealedclassGLTextureBuilder : Object
`GdkGLTextureBuilder` is a builder used to construct [class@Gdk.
Texture] objects from GL textures.
The operation is quite simple: Create a texture builder, set all the necessary properties - keep in mind that the properties [
property@Gdk.GLTextureBuilder:context], [property@Gdk.GLTextureBuilder:id], [property@Gdk.GLTextureBuilder:width], and [
property@Gdk.GLTextureBuilder:height] are mandatory - and then call [method@Gdk.GLTextureBuilder.build] to create the new texture.
`GdkGLTextureBuilder` can be used for quick one-shot construction of textures as well as kept around and reused to construct multiple
textures.