[ Version ( since = "1.0" ) ]
public void set_uniform (string name, Value value)
Sets a user configurable variable in the GLSL shader programs attached to a Shader.
Use ShaderEffect instead.
| this |
a Shader. |
| name |
name of uniform in GLSL shader program to set. |
| value |
a ShaderFloat, ShaderInt or ShaderMatrix Value. |