[ CCode ( has_construct_function = false , type = "ClutterBehaviour*" ) ]
[ Version ( since = "0.4" ) ]
public BehaviourDepth (Alpha? alpha, int depth_start, int depth_end)
Creates a new BehaviourDepth which can be used to control the ClutterActor:depth property of a set of Actors.
If alpha is not null, the Behaviour will take
ownership of the Alpha instance. In the case when alpha is null,
it can be set later with set_alpha.
| alpha |
a Alpha instance, or |
| depth_start |
initial value of the depth |
| depth_end |
final value of the depth |
|
the newly created behaviour |