[ Version ( since = "1.12" ) ]
public signal void transition_stopped (string name, bool is_finished)
The transition_stopped signal is emitted once a transition is stopped; a transition is stopped once it
reached its total duration (including eventual repeats), it has been stopped using
stop, or it has been removed from the transitions applied on actor, using
remove_transition.
| name |
the name of the transition |
| is_finished |
whether the transition was finished, or stopped |